At a glance
Quick facts
Worth
$1,800sell valueCost
$3,800shop valueSpread
0weapon statFire mode
SEMIweapon modeProjectile damage
200base valueProjectile force
1000base valueShot interval
1sbetween shotsProjectiles
1per shotProjectile speed
1000base valueMagazine
5 → 8default → extendedWeapon progression
Damage upgrade curve
The game selects the next damage value and price from this weapon's configured upgrade array. Island shops cap how far the weapon can be upgraded.
| Level | Projectile damage | Upgrade price |
|---|---|---|
| 0 | 200 | Base value |
| 1 | 210 | $140 |
| 2 | 220 | $220 |
| 3 | 230 | $349 |
| 4 | 240 | $690 |
| 5 | 250 | $900 |
| 6 | 260 | $1,400 |
| 7 | 270 | $2,000 |
| 8 | 280 | $2,650 |
| 9 | 300 | $3,300 |
| 10 | 350 | $5,600 |
| 11 | 400 | $8,500 |
| 12 | 500 | $10,000 |
Weapon configuration
Attachment prices
Attachment shops read the price from the weapon currently being held. These are the confirmed prices configured for Sniper Rifle.
| Attachment | Price |
|---|---|
| Compensator | $500 |
| Extended Mag | $1,200 |
| Laser Sight | $1,600 |
| Red Dot Sight | $640 |
| Sniper Scope | $1,200 |
| Suppressor | $2,500 |
Gameplay links



















