At a glance
Quick facts
Worth
$20sell valueCost
$50shop valueSpread
0weapon statFire mode
SEMIweapon modeProjectile damage
25base valueProjectile force
250base valueShot interval
0.15sbetween shotsProjectiles
1per shotProjectile speed
350base valueMagazine
10 → 17default → extendedWeapon progression
Damage upgrade curve
The game selects the next damage value and price from this weapon's configured upgrade array. Island shops cap how far the weapon can be upgraded.
| Level | Projectile damage | Upgrade price |
|---|---|---|
| 0 | 25 | Base value |
| 1 | 28 | $15 |
| 2 | 30 | $25 |
| 3 | 33 | $35 |
| 4 | 35 | $150 |
| 5 | 40 | $250 |
| 6 | 45 | $300 |
| 7 | 50 | $1,500 |
| 8 | 55 | $1,920 |
| 9 | 60 | $2,560 |
| 10 | 100 | $4,700 |
| 11 | 130 | $6,300 |
| 12 | 160 | $9,100 |
Weapon configuration
Attachment prices
Attachment shops read the price from the weapon currently being held. These are the confirmed prices configured for Pistol.
| Attachment | Price |
|---|---|
| Compensator | $400 |
| Extended Mag | $90 |
| Laser Sight | $100 |
| Red Dot Sight | $310 |
| Sniper Scope | $940 |
| Suppressor | $2,500 |
Gameplay links









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