At a glance
Quick facts
Worth
$9,000sell valueCost
$20,000shop valueSpread
0weapon statFire mode
AUTOweapon modeProjectile damage
40base valueProjectile force
250base valueShot interval
0.07sbetween shotsProjectiles
1per shotProjectile speed
900base valueMagazine
30 → 40default → extendedWeapon progression
Damage upgrade curve
The game selects the next damage value and price from this weapon's configured upgrade array. Island shops cap how far the weapon can be upgraded.
| Level | Projectile damage | Upgrade price |
|---|---|---|
| 0 | 40 | Base value |
| 1 | 45 | $300 |
| 2 | 50 | $480 |
| 3 | 55 | $700 |
| 4 | 60 | $920 |
| 5 | 65 | $1,360 |
| 6 | 70 | $1,890 |
| 7 | 75 | $2,480 |
| 8 | 80 | $3,100 |
| 9 | 85 | $3,875 |
| 10 | 90 | $4,520 |
| 11 | 95 | $5,125 |
| 12 | 100 | $5,800 |
Weapon configuration
Attachment prices
Attachment shops read the price from the weapon currently being held. These are the confirmed prices configured for Assault Rifle.
| Attachment | Price |
|---|---|
| Compensator | $3,000 |
| Extended Mag | $5,400 |
| Laser Sight | $4,800 |
| Red Dot Sight | $5,500 |
| Sniper Scope | $4,300 |
| Suppressor | $8,000 |
Gameplay links



















