At a glance
Quick facts
Worth
$60sell valueCost
$150shop valueSpread
6weapon statFire mode
SEMIweapon modeProjectile damage
3base valueProjectile force
50base valueShot interval
0.22sbetween shotsProjectiles
25per shotProjectile speed
100base valueMagazine
2roundsWeapon progression
Damage upgrade curve
The game selects the next damage value and price from this weapon's configured upgrade array. Island shops cap how far the weapon can be upgraded.
| Level | Projectile damage | Upgrade price |
|---|---|---|
| 0 | 3 | Base value |
| 1 | 4 | $20 |
| 2 | 5 | $30 |
| 3 | 6 | $40 |
| 4 | 7 | $200 |
| 5 | 8 | $250 |
| 6 | 9 | $300 |
| 7 | 11 | $1,500 |
| 8 | 13 | $2,500 |
| 9 | 15 | $3,000 |
| 10 | 20 | $4,240 |
| 11 | 24 | $6,120 |
| 12 | 28 | $8,340 |
Weapon configuration
Attachment prices
Attachment shops read the price from the weapon currently being held. These are the confirmed prices configured for Shotgun.
| Attachment | Price |
|---|---|
| Compensator | $220 |
| Laser Sight | $140 |
| Red Dot Sight | $280 |
| Sniper Scope | $650 |
| Suppressor | $1,800 |
Gameplay links











